A good introductory paper on cyberpsychology in general, encompasses online behavior and personality, social media use and psychological functioning, games and gaming, telepsychology, and virtual reality (VR), artificial intelligence (AI), and applications.
Especially interesting was the question I found under Research Directions: "How do memes impact critical thinking?". A great subject for further research.
In the section of Discussion on social media research it lists the barriers towards it, which are true for real-time data, but not necessariliy databases created prior to now-existing limitations of certain SSNs.
Relatively outdated.